![]() I hope you have the time to read my lengthy comment. I understand that creating a brand new set of enemies or bosses can take a lot of time and resources, so perhaps simply powering up existing enemies with slightly different designs or moves could be sufficient. Hopefully Chained Echoes is a success and we can see future projects from its creator. This would help to extend the playability of the game. Every single element of Chained Echoes is full of loving attention to detail. It’s more ambitious than the common indie throwback JRPG, but has many of their modernizations. But, you know a video game is fantastic when your biggest complaint is the character portrait art.įans of old school 2D JRPGs, who would like something made today that resembles the great Super Nintendo and PS1 classics, need to play Chained Echoes. The character portraits also lack the creativity of the rest of the game’s design. The character portraits have that common indie “child’s attempt at anime art” appearance, and I’m not a fan. free-spirited thief, contributing a lot of heart to the story's. It wears its SNES-era JRPG influences like badges of honor, while also forging an identity all its own. Indie JRPG Chained Echoes is a polished new 16-bit JRPG that brings out the best of the golden age. ![]() My only complaint is about the character art and design. Naturally, Chained Echoes is not without its flawsthere’s no way to review tutorial screens or lore and battles feel more reliant on luck than skillbut I had a great experience. ![]() Colors are vibrant, and some of the designs are wonderfully intricate. The pixel art looks great, with gloriously detailed backgrounds and bosses. It has a great variety, while still sounding nostalgic and fitting for the JRPG genre. Chained Echoes looks and sounds beautiful. ![]()
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